go语言几种算法(一)
原文链接:http://www.golangprograms.com/data-structure-and-algorithms.html
1、Linear Search(线性搜索)
package main
import "fmt"
func linearsearch(datalist []int, key int) bool {
for _, item := range datalist {
if item == key {
return true
}
}
return false
}
func main() {
items := []int{95,78,46,58,45,86,99,251,320}
fmt.Println(linearsearch(items,58))
}
2、Binary Search(二进制搜索)
package main
import "fmt"
func binarySearch(needle int, haystack []int) bool {
low := 0
high := len(haystack) - 1
for low <= high{
median := (low + high) / 2
if haystack[median] < needle {
low = median + 1
}else{
high = median - 1
}
}
if low == len(haystack) || haystack[low] != needle {
return false
}
return true
}
func main(){
items := []int{1,2, 9, 20, 31, 45, 63, 70, 100}
fmt.Println(binarySearch(63, items))
}
3、Interpolation Search(插值搜索)
package main
import "fmt"
func interpolationSearch(array []int, key int) int {
min, max := array[0], array[len(array)-1]
low, high := 0, len(array)-1
for {
if key < min {
return low
}
if key > max {
return high + 1
}
// make a guess of the location
var guess int
if high == low {
guess = high
} else {
size := high - low
offset := int(float64(size-1) * (float64(key-min) / float64(max-min)))
guess = low + offset
}
// maybe we found it?
if array[guess] == key {
// scan backwards for start of value range
for guess > 0 && array[guess-1] == key {
guess--
}
return guess
}
// if we guessed to high, guess lower or vice versa
if array[guess] > key {
high = guess - 1
max = array[high]
} else {
low = guess + 1
min = array[low]
}
}
}
func main(){
items := []int{1,2, 9, 20, 31, 45, 63, 70, 100}
fmt.Println(interpolationSearch(items,63))
}
4、Bubble Sort(冒泡排序)
package main
import (
"fmt"
"math/rand"
"time"
)
func main() {
slice := generateSlice(20)
fmt.Println("\n--- Unsorted --- \n\n", slice)
bubblesort(slice)
fmt.Println("\n--- Sorted ---\n\n", slice, "\n")
}
// Generates a slice of size, size filled with random numbers
func generateSlice(size int) []int {
slice := make([]int, size, size)
rand.Seed(time.Now().UnixNano())
for i := 0; i < size; i++ {
slice[i] = rand.Intn(999) - rand.Intn(999)
}
return slice
}
func bubblesort(items []int) {
var (
n = len(items)
sorted = false
)
for !sorted {
swapped := false
for i := 0; i < n-1; i++ {
if items[i] > items[i+1] {
items[i+1], items[i] = items[i], items[i+1]
swapped = true
}
}
if !swapped {
sorted = true
}
n = n - 1
}
}
5、Quick Sort(快速排序)
package main
import (
"fmt"
"math/rand"
"time"
)
func main() {
slice := generateSlice(20)
fmt.Println("\n--- Unsorted --- \n\n", slice)
quicksort(slice)
fmt.Println("\n--- Sorted ---\n\n", slice, "\n")
}
// Generates a slice of size, size filled with random numbers
func generateSlice(size int) []int {
slice := make([]int, size, size)
rand.Seed(time.Now().UnixNano())
for i := 0; i < size; i++ {
slice[i] = rand.Intn(999) - rand.Intn(999)
}
return slice
}
func quicksort(a []int) []int {
if len(a) < 2 {
return a
}
left, right := 0, len(a)-1
pivot := rand.Int() % len(a)
a[pivot], a[right] = a[right], a[pivot]
for i, _ := range a {
if a[i] < a[right] {
a[left], a[i] = a[i], a[left]
left++
}
}
a[left], a[right] = a[right], a[left]
quicksort(a[:left])
quicksort(a[left+1:])
return a
}
6、Selection Sort(选择排序)
package main
import (
"fmt"
"math/rand"
"time"
)
func main() {
slice := generateSlice(20)
fmt.Println("\n--- Unsorted --- \n\n", slice)
selectionsort(slice)
fmt.Println("\n--- Sorted ---\n\n", slice, "\n")
}
// Generates a slice of size, size filled with random numbers
func generateSlice(size int) []int {
slice := make([]int, size, size)
rand.Seed(time.Now().UnixNano())
for i := 0; i < size; i++ {
slice[i] = rand.Intn(999) - rand.Intn(999)
}
return slice
}
func selectionsort(items []int) {
var n = len(items)
for i := 0; i < n; i++ {
var minIdx = i
for j := i; j < n; j++ {
if items[j] < items[minIdx] {
minIdx = j
}
}
items[i], items[minIdx] = items[minIdx], items[i]
}
}
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